[community profile] route_29 app

Feb. 16th, 2000 12:03 am
justkeptswimming: Which I forgot when I started to sink (Default)
[personal profile] justkeptswimming
Player
Name: Lynny
Personal Journal: [personal profile] slothbless
E-mail: frickninja@yahoo.com
AIM/MSN: AIM: lynuckofthenorth
Timezone: Eastern
Current Characters in Route: N/A

Character
Name: Aoi Asahina
Series: Dangan Ronpa
Timeline: The end of the game, just as she and her surviving classmates are leaving the school
Canon Resource Links: Wiki wiki whoop whoop

Personality: Of the 78th class at Hope’s Peak Academy, Asahina is probably the most “ordinary” (aside from Naegi but that’s a different app all together). She’s never fought on a mountain, backstabbed her way through 14 half-siblings or tried to single-handedly rebuild her family’s reputation because of a dishonorable grandparent. Up until murder school she lived a pretty ordinary life. The most extraordinary things about her at first glance are her energy and qualifying at the Olympics (as well as her ridiculous hair but that quickly becomes moot once you get a look at Mondo and Celes).

Asahina is a person with seemingly boundless energy. She’s nearly always moving and at one point complains to Naegi that she’ll die if she doesn’t exercise, just like rabbits (Asahina honey, that’s not...nevermind). She’s in a total of six sports clubs (all of them team sports) and strongly believes in the power of teamwork and doing your personal best in everything. To go with this energy, she’s a very friendly person even with people she’s not entirely on friendly terms with. Even though she’s often the target of Fukawa and Syo’s harassment, she still considers at least Fukawa a friend and early on invites her to join her and the other girls in checking out the recently opened locker rooms on the second floor.

It should be noted that Asahina isn’t the sharpest crayon in the box. She’s more prone to feeling than thinking, going for an emotional reaction rather than a logical one. However she’s not at all unaware of her intellectual shortcomings. She’s quite aware that she wasn’t accepted into Hope’s Peak for her brains but doesn’t seem to mind her ditz status. This doesn’t mean she’s lacking in sense though. It was with her help during the first case that Naegi managed to piece together that it was Maizono who originally had the knife that killed her and she was the one who figured out on her own that Sakura was going to kill herself when she found trace amounts of poison on the floor of the laboratory. But this is still the girl who mistook a complete for a ghost and got upset when a chicken was killed for blood but she didn’t get to eat it so her common sense isn’t quite so common sometimes.

In the group dynamic of her class, she brings to the table her bubbly personality and massive amounts of cheer to act as a morale booster. She tends to wear her heart on her sleeve though, very openly showing her feelings around other people. She’s highly passionate, she cries, she laughs, she gets excited, she gets angry. On a meta level she has the greatest number of sprites, making her one of the most expressive characters in the game. This actually becomes a plot point, when her muted reaction to her best friend’s death comes up at trial.

On the subject of friends, Asahina cares about hers a whole awful lot. She takes each death deeply personally and absolutely hates it when people talk about them as if they were nothing. When Yamada was attacked she held his head in her lap and wept for him as he died, despite the two of them not being especially close. While certain other members of her class chose to understandably postpone mourning in order to investigate she chose to mourn instead which...unfortunately didn’t make her very useful during investigations.

When Asahina met Sakura Oogami, there was no doubt she found a kindred spirit. Both of them dedicated athletes with massive amounts of work ethic, ambition and drive. They even had the same taste in obscure, prime quality protein powder. Because that’s what a best friend is: someone who will unabashedly get excited over protein powder with you in front of people. From day one Asahina didn’t see Sakura as “the Ogre” but as Sakura, a girl she related to on a lot of levels and who was a kind, loyal person to the end. Once the killing game began, she latched onto Sakura as a pillar of both physical and emotional strength. Even after she was revealed to be the Mastermind’s mole Asahina still stood by her against Hagakure, Fukawa/Syo and Togami. She is packed to the brim with loyalty to those she cares about, to the point that she slapped Togami for badmouthing Sakura and got into a physical confrontation with a serial killer for her.

And then Sakura died. Asahina watched, barred from getting to her by a chair shoved under a door handle. This is the event, paired with the fake suicide note Monobear left to trick Asahina into thinking Sakura killed herself out of despair, that sent her sailing over the Despair Event Horizon. She was hurt and angry, blaming everyone including herself for making Sakura feel like a pariah and causing her to end her life. Drowning in her own despair, she worked hard to mislead the investigation and get the wrong person convicted. She even went to far as to confess to the murder herself to punish those she thought were responsible.

When the truth of Sakura’s death came out, that she’d killed herself so no others would have to die, Asahina managed to bounce back surprisingly well. She took to heart something Sakura said- “Strength is only obtained through unshaken bravery.”- and through that she was able to bring herself to trust Naegi and survive the final trial.

Aoi Asahina is a ditzy, often silly girl with enough passion and energy to possibly power a small country. She’s emotional and loyal, makes mistakes but bounces right back like some kind of emotional slinky. She’s been through hell and came out the other side ready to face a post-apocalyptic world and start making donuts. This is a girl who has earned some lovely Pokemon adventures.

Strengths/Weaknesses:

SHSL Empathy - Asahina cares very much about the feelings of others. Many times she wonders out loud how others feel/how her dead classmates felt. She makes big efforts to make people feel welcome and involved (inviting Fukawa to hang out, offering pep talks when things get bad). She even makes an effort to get along with Togami of all people. She really, genuinely cares about others and believes that everyone has the capacity for good (even Togami).

In Johto, this would be a huge asset to her as a trainer in bonding quickly with her pokemon. She’d be considerate of their feelings, making sure to spend plenty of time bonding with them, training them and making sure they’re happy and healthy.

Much Ambition. Such Drive. Wow. - Aoi Asahina is not the kind of person to half-ass her goals. She doesn’t go to all six of her sports clubs for the sake of her teammates. She didn’t break records for every sport she participated in from elementary school on for anyone but herself. She’s only satisfied when she goes all out. She sets high standards for others but more so for herself because she knows she can do better. Often she’s right and she does.

Her drive and ambition would benefit both herself and her team immensely. Asahina would set work her buns off to become the best trainer she could be and work her pokemon just as hard so they can be the best. 

Emotional resilience - In chapter 4, with the death of her best friend, Asahina comes incredibly close to leading herself and her classmates to their deaths because of Monobear’s misleadings. She nearly passes the point of no return, confessing to the murder of the person she cared for most in the school that she didn’t commit, for the sake of vengeance against the monstrous people she believes led Sakura to take her own life. But once her plan is thwarted and the truth comes out about Sakura dying for their sins Asahina apologizes to her friends. She apologizes three times and then makes fun of Togami’s glasses. She bounces back from the ledge of despair and only looks back once, when she finds out the world has basically ended outside the school. But she uses Sakura’s memory and sacrifice as a reason to keep moving forward and faces the prospective challenge of rebuilding the world with a smile.

With everything that went down in murder school, it’s pretty obvious being bounced into a new universe would throw anyone off kilter for a while. But considering how well Asahina is capable of bouncing back there’s no doubt she’d adapt quickly and well to Pokeworld. No murders and being able to be outdoors will probably help immensely. 

Insecurity - Bright and bubbly as she is, Asahina does carry with her some pretty strong insecurities. She was teased through middle school by boys about her athletics, which was the catalyst to her personal insecurities. In her FTEs she confesses to Naegi that she worries about not being feminine enough because she’s an athlete, frets over gaining weight and later, after Sakura’s death, that she may have relied on her or the rest of her classmates too much and hadn’t offered anything useful in investigations. 

Impulsive - Asahina is very much the type to act before she thinks. She reacts on impulse instead of stopping and thinking, using her heart instead of her head. When Hagakure is 
found wearing the robot suit the killer had apparently been wearing in chapter 3, she’s quick to believe his guilt based on her own dislike of him and circumstantial evidence and in chapter 4 she formulates her plan to get them all killed she doesn’t stop to think about how suspicious the wording of the suicide note is. If she had investigated the scene or even just gone back to her room and found the real note Sakura left for her the whole thing could have been avoided.

Not the Brightest Bulb in the Box - While her heart is usually in the right place, she’s far from being the SHSL Genius (that’s a whole other game). As previously stated, Asahina doesn’t often use her head, more often thinking with her heart and sometimes her stomach. She is, quite honestly, a ditz. A ditz who completely understands her own intellectual shortcomings but a ditz nonetheless.

Pokémon Information
Affiliation: Trainer
Starter: Slowpoke (named Donut)
Password: Caramel Popcorm

Samples
First Person Sample: Brrrr! [Asahina can be heard before she’s seen clearly on the video. This is mostly because she’s too busy jogging in place trying to keep warm to hold her PokeGear still. When there’s finally a good view of her face her red jacket is zipped up to her chin and she’s shivering.

Cold, cold, cold, it’s so cold. Why this? Why didn’t she put on pants before she left the school?]


Hello! My name is Aoi Asahina and I’m- [Oh god, the wind just picked up. Time to start jogging in place again. Body heat, don’t fail her now!] Brr, I’m looking for my classmates! Naegi, Kirigiri-chan? Fukawa-chan, Hagakure, Togami? If any of you are here I’m in, um-

[She lowers her PokeGear to look for a sign. The video falls onto a Slowpoke sitting near her feet. It turns to look at the camera, giving a “Sloooooooow…” in what might be a greeting. It also could have been yawning, it’s hard to tell. After a few seconds Asahina’s face reappears and she grins.]

New Bark Town! So if any of you are around, this is where Donut and I are! And if you’re not...I guess we’ll just start adventuring sooner rather later. First stop: a bakery!

[Because donuts take priority over pants.]

Third Person Sample: Three whole weeks Asahina had been in Goldenrod City, living with her classmates for a second (or was it third?) time. In that time she and Donut the Slowpoke had settled into the large house pretty comfortably, despite Asahina’s small difficulties getting used to seeing her dead friends again. She still owed Ishimaru a few bags of snacks after screaming when he came into the kitchen while her back was turned once.

It felt cruel to leave poor Donut in a pokeball when they weren’t traveling so she let him wander the house as he liked. The Eevees seemed to have taken a liking to him, letting him join in whatever Eevee things they were doing that day even though he wasn’t very good at hup hupping after them. A few times she’d caught sight of a herd of Eevees speeding by with her Slowpoke supported on their backs.

Trainer and pokemon had even quickly developed a morning routine: they’d get up bright and early, swim a few dozen laps in the pool, have breakfast, Asahina would go out to buy some snacks for both herself and Donut and then they’d go out to train for the day. She didn’t have words for how good it felt to be able to go outside again, to feel the sun on her face and the brisk chill of the icy wind. It was, well, freeing to say the least. She’d been locked up for so long, counting the year she couldn’t remember, she almost didn’t know what to do with it.

This morning Asahina all but bounced out of bed and cheerfully greeting the Slowpoke at the foot of her bed with an affectionate face scritch. “Good morning, Donut! Are you ready to do your best today?” Donut slowly raised his head.

“Slooow…” She took that as a yes. Grinning, Asahina scooped up him up and set him on the floor. They had a lot to do today, including asking about a job at the bakery in the city. But first it was time for a morning round of Kanpumasatu for the both of them. She wasn’t about to let either of them get sick before they had the chance to win at least one gym badge. That was her goal and if there’s one thing Aoi Asahina is good at it’s striving for a goal.

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justkeptswimming: Which I forgot when I started to sink (Default)
aoi asahina | shsl swimmer

May 2014

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